

We can also use something called Stochastic Tiling… This fundamentally reduces the number of times that a material must repeat itself on a given surface. Try and use the largest scale images possible for your materials. It is fair to deduce that we must take measures to prevent this from happening… there are a few things that we can do. There are few aspects to life as inconvenient as repeating (or tiled) textures…Īn great material could be ruined if it repeats itself too often, and you can see visible repetitions within your work We cover this on our Access into V-Ray for SketchUp courses, held at the end of every month over Zoom! Key takeaway to improve your V-Ray textures: always change the reflection colour from black Note the difference between reflection intensity and reflection glossiness Whereas when we set our reflection colour to white, we see really intense reflections. Reflections are visible in almost every material – there are very few exceptions to this in the world around us.Ĭonsequently, as CGI artists, we need to represent this within our work and ensure that our materials are always programmed to reflect light.Īs you can see, when we have our reflection colour set to black, we do not see any reflections… Never leave the reflection colour as black We are often asked for guidance on how to improve the quality of V-Ray textures, so we want to give you our 5x top tips which will supercharge your workflow and boost the realism of your work!ġ. It’s also easier to manage the shader with fewer layers.Improve your V-Ray Textures using these 5 top tips! Most of the time 4-5 layers should be the absolute maximum to use, with 2-3 being the norm. This means you could quickly get insanely slow rendertimes if you get too carried away. Each new layer makes the render slower, since Vray has to calculate all the materials in the blend and then blend them together. However, in the real world, this is not a practical way to do things. Each layer after Base has a Blend amount Color and Map.īlends can be as complex as you want them to be, You’re not limited to the 10 slots, you can always add another blend in the last layer slot and keep piling on the layers.

In fact, they all function in the same way, very similar to layers in photoshop, so really what you get is 10 layer stack. You have a Base material and 9 Coat materials. It does not have any shading options, it just combines multiple other shaders in different ways. The VrayBlendMtl could be best described as an utility material.
